Extends: Node
A routable HTTP server for Godot
var bind_address: String = "*"
The ip address to bind the server to. Use * for all IP addresses [*]
var port: int = 8080
The port to bind the server to. [8080]
var server_identifier: String = "GodotTPD"
The server identifier to use when responding to requests [GodotTPD]
func _init(_logging: bool = false) -> void
Compile the required regex
func register_router(path: String, router: HttpRouter)
Register a new router to handle a specific path
func start()
Start the server
func stop()
Stop the server and disconnect all clients