Unirest in GDScript: Simplified, lightweight HTTP client library. Godot Engine HTTPClient extension inspired by Kong Unirest.
👉 3.x
func _ready() -> void:
var json_response: JsonResponse = await Unirest.Get("https://jsonplaceholder.typicode.com/posts/{id}")
.header("Accept", "application/json")
.route_param("id", "1")
.as_json()
# Execution will stop until Unirest receives a response
var json_node: JsonNode = json_response.get_body()
print(json_node.as_dict().get("title"))
func _ready() -> void:
Unirest.get("https://jsonplaceholder.typicode.com/posts/{id}")
.header("Accept", "application/json")
.route_param("id", "1")
.as_json_async(
func(json_response: JsonResponse):
json_response.get_body().as_dict().get("title")
)
# Execution won't stop, and the anonymous function will be executed automatically
func _ready() -> void:
GetRequest = Unirest.get("https://jsonplaceholder.typicode.com/posts/{id}")
.header("Accept", "application/json")
.route_param("id", "1")
.as_json_async()
.completed.connect(handle_response)
# Execution won't stop here, and your function will be called upon signal emission
func handle_response(json_response: JsonResponse) -> void:
response.get_body().as_dict().get("title")